We made a video game!

Client — Everyone

Project — This was the product of an annual holiday tradition where I would attempt to:

  1. leverage the skillsets of anyone interested in participating
  2. try to top the previous year’s holiday “card” entry in scope and ambition

Role — Creative direction, game and asset design, content

One of our young designers was looking to do more illustration work, an engineer was learning Unity, and I like video games — so for this entry we decided to combine our powers and create a cute lil playable experience. Here’s the star of the game:

Meet Betty the Yeti. Hi Betty!

And here’s how the process worked:

  • I came up with an initial game design
  • It was soundly rejected as being “too ambitious” by our engineer and I was sent back to the drawing board
  • Came up with a drastically simplified approach that was was deemed “doable” within the time frame we gave ourselves to finish it — just under a month
  • I tasked our designer (Sarah Nagaratnam) with generating sketches of our main character to build upon
REALLY sad we didn’t have time to add all these additional states. Sketches courtesy of Sarah Nagaratnam.
  • We generated the game graphics based on an existing tile set — creating walls, floors, and maze assets
  • I worked with our content team to come up with common health terms to serve as the main decision points in the game, and wrote some blurbs for the “hidden” characters; which would serve as easter eggs from another product, “We Heart Health Literacy”
  • Sourced free looping music tracks
  • Jammed the whole thing together (seriously I have no idea how our engineer pulled it off so quickly and will likely never know)
  • Sent it out to partners to rave reviews, and garnered a metacritic score of 90 based on thousands of reviews

You can play it here until it’s deleted. Otherwise here’s gameplay footage: